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Long war cinematic mode
Long war cinematic mode












long war cinematic mode

When Klaw's health gets about 3/4 gone, a short cut scene plays where Crossbones wimps out and runs away. This is because you don't actually ever need to defeat Crossbones. Focus entirely on Klaw, give him everything you can throw at him. Your AI companions will probably start attacking him anyway, but you don't need to. It's not a cheese, but you can game the mechanics a little. This is where you can save yourself a bit of time and frustration. You have to damage him enough to escape, and usually, a few power attacks and a heroic will do the job. The first job is getting up close with Klaw inside a sort of sonic tornado. So when you're attacking him, the turrets you need to destroy are shielded. As in the early part of the expansion, Crossbones' shield can only be in one place at a time. You and your AI companions (or real-life friends) have to face Klaw and Crossbones together. But even with this in mind, there's a way to make the first part of the boss fight go much quicker. War for Wakanda introduced, finally, some boss fights to Marvel's Avengers that have some mechanics, phases and generally require something other than DPS spamming to beat (Scientist Supreme being the obvious exception). Klaw, who is now far from the man he was at the beginning of the expansion, Crossbones, and four turrets that are aimed at the city. When the cinematic piece ends you're standing in the final boss arena facing three things.














Long war cinematic mode